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Tera Left Instance While Talking to Kaia Cant Find Her Again

  • Overview

    The god Saleron won't requite his powerful relic to any mortal who can't protect it. Ready to exist tested.

  • The Story and so Far…

    You can enter the Sky Garden at level 53, but its story builds on theDanger in Kaiator plotline that starts at level l.

    TERA Kaiator

    Simply afterwards you arrived in the amani city of Kaiator in Northern Shara, the god Killian assassinated its commander, General Kanmur, and ane of Killian's jesters dropped the body correct in front of you.

    TERA Kaia

    The goddess Kaia, realizing that Killian and the god Thulsa were baiting her, sent you lot to Sylvanoth to disrupt their plans.

    TERA Staff of Isren

    You recovered Isrenia, the intelligent and powerful staff of the goddess Isren, who revealed Thulsa'southward plan: to transform the mighty, sleeping god Sikander into a horrible monster under Thulsa'southward control.

    TERA

    You battled past hordes of Thulsa's and Killian's minions, so through armies of Sikander's loyal followers. Despite your heroic efforts, Thulsa awakened Sikander in a decadent course: Kelsaik, harbinger of annihilation.

    However, you disrupted the ritual enough to put Kelsaik beyond Thulsa'south control. The goddess Kaia suggested that Saleron, an ancient god imprisoned in Val Elenium, might have a relic powerful enough to dispatch the rampaging Kelsaik—but y'all'll accept to notice it earlier Thulsa and Killian practice.

  • How to Enter the Dungeon

    This department will get you past the quests and encounters leading up to Saleron'south Sky Garden and aid you lot survive them. Players like y'all, drawing on extensive in-game feel, developed these tactics, but they don't guarantee success. Equally with all thingsTERA, y'all'll need skill and a good for you corporeality of common sense to win—but these tips will help.

    Quest Championship Min Level Starting NPC
    The Imprisoned God 53 Tamur (must have finishedSikander's Blight)
  • 1. A New Hope

    Tamur, Kaiator's new commander, sends yous to Fraya in Allemantheia for aid finding Saleron's prison. Though Fraya has doubts virtually Saleron, she directs you to a Mysterium investigator in Elenea.

    TERA Elvar

    Elvar explains Fraya's doubts: Saleron is an old and powerful god who loathes other gods and mortals alike. Elvar guides you to a Mysterium army camp within the Doomcrypt, where Saleron is imprisoned.

    TERA Doomcrypt Map

    At the camp, Legia introduces you to Torsten, Saleron's mortal prophet. Killian has already visited Saleron, Torsten explains. Rather than give the relic to Killian, Saleron broke it into pieces and magically scattered them.

  • 2. Trial by Combat

    Torsten suggests killing some of Killian's minions to earn Saleron's favor. A few ravenous tyraks later, you lot're prepare to talk to Saleron.

    TERA Saleron

    Notation: Saleron is a hard god to talk to. If you accept problem highlighting him and so you tin speak to him, walk slowly along the Ebon Bridge virtually 20m below the Heaven Garden teleportal and watch for thePress [F] prompt.

    Saleron wants revenge on Killian, only Saleron won't give you the starting time relic piece unless he'due south sure you can proceed information technology from Killian. Survive Saleron's Sky Garden, and the relic piece is yours.

  • Garden In the Sky

    The garden is simple plenty: a single path from terrace to terrace. Looks like a cakewalk until you realize at least three dragons wing around up there. What else might Saleron go along in his garden?

    TERA Saleron's Map

  • 3. The Really Secret Garden

    Saleron has outfitted the garden's iv major terraces every bit the stages for your trials. Small terraces connect the larger ones and concord smaller challenges, ofttimes avoidable. After you articulate the first big trial terrace, a 2nd teleportal appears back at the instance'southward spawn-in bespeak. Use it to return to the furthest trial terrace you've cleared. If you take a intermission or your party wipes, y'all don't accept to hike the whole way back.

  • four. Crystal Energy

    Crystals power the garden. Knowing how to handle them will empower you, too.

    TERA Crystal Breaking

    When you meet a trio of werlyss, maelkul, and sdurgo crystals on a terrace, get ready for a large fight.

  • 5. The Warm-Up

    The first seeker shard calls up a mandrake chanter and an entourage of minions. That includes a ring of talpids around the edge of the field that knocks you downwardly, then stay toward the center.

    TERA Chanter

    Focus your impairment on the chanter, which appears past the exit to the next terrace. It spawns new minions until information technology dies, at which point all the minions and talpids vanish.

  • 6. Ghosts of Instances By—The Kickoff Trial

    Head to the adjacent terrace and use the three crystals in that location to buff up. The big terrace just ahead is your first existent test: Saleron is going to pick through your memories for a suitable foe to bring back to life.

    You face ane of three bosses here: Karascha, Terkasia, or the duo of Knuckles Volperon and Duchess Tirania, selected randomly each fourth dimension yous run the instance. They're not pushovers—Saleron has granted them new life and much more forcefulness. Each dominate spawns in a different part of the terrace's far side. Gather your party by the entry gate—a decent position, whichever dominate appears.

    Karascha TERA Karascha

    Akasha's guard dog, back for more than. He spawns across from the entry gate on the left side. Watch out for his spring attacks and fireballs at range—they cause a bleeding debuff that slows you and drains your health. Once Karascha drops below 70 percent health, beware his Words of Unmaking. The outset two words are just warnings, only in one case Karascha says the third word, y'all have just ten seconds to defeat him before your party dies.

    Terkasia TERA Terkasia

    You faced Terkasia in the Cultist's Refuge. Here she spawns almost straight across from the entry gate. Terkasia is dull, merely she has several 360-degree attacks. When her torso spins, watch out for an electrical attack that shocks you and leaves y'all zapping whatsoever political party members who come near.

    Volperon and Tirania TERA Volperon & Tirania

    The Sinestral Manor's vampir rulers are back. They spawn on the far side near the exit gate. Kill Volperon first—once he dies, everyone else despawns. Watch out for his spin-kick attack, which comes with a curse that takes your health downwards 90 percent. Tirania can poison you and tin can besides summon minions—focus DPS on them. She'll normally pause a while after summoning them, leaving Volperon open.

  • 7. Prions and Priests

    Catch a speed heave from the zenobic crystal past the get out and caput upwardly. Your next engagement is optional—aristocracy prion njalvars and helgevars patrol the platform, simply their formation is loose. If you time your movement right, you tin pass the prions without alerting them.

    TERA Prion

    The seeker stone on the next terrace triggers some other warm-upward test: a sikandari priest and his brood of minions.

    TERA Trysawk

    Trysawk, the priest, spawns to the left, midway around the terrace. He's the key mob here. Once he dies, the others disappear. The problem is he has besides many friends for a tank to handle lone. The sneaky solution? Accept your healer catch their aggro with an AOE heal, so kite them around the terrace while your tank and DPS beat out Trysawk downwards. Tanks, resist the urge to utilize skills similar Challenging Shout or Torrent of Blows. Permit your healers keep the aggro on the minions!

    TERA Crimson Shard

    One more warning: once you bring Trysawk to l percent of his health, he summons ruby shards that vitrify any monsters on the terrace past 35 percent for at least 60 seconds, fifty-fifty if you destroy the shards right away.

  • viii. Barat-kyul—The 2d Trial

    Gear up for a bigger fight? Pick up some crystals, so head to the next terrace. Barat-kyul, a giant, is the boss here.

    TERA Barat-kyul

    Barat-kyul spawns straight across the terrace from the entry gate. Besides the usual giant axe and accuse attacks, Barat-kyul has a ranged AOE ice attack that slows y'all downwardly. Barat-kyul also has two pet basilisks, Sagerith and Nuverith, which he summons when he reaches xxx percent health.

    Try to catch Barat-kyul with a sleep or stun when he heads to the middle of the room to summon his pets. You'll accept to practice information technology once again when Barat-kyul tries again at fifteen percent wellness, simply it'south worth the attempt to go on ii basilisks from messing up your germination.

    If you can't stop the summoning, choose someone to pull aggro on the basilisks and impale Barat-kyul as fast as you can. The iii of them maneuver together and even exercise philharmonic attacks. A basilisk and a giant flanking you is a recipe for disaster.

  • 9. Armored Guards

    The adjacent two terraces are warm-ups. Kickoff, break the seeker shard to summon a palmarek iskaragard (the terrace's key mob) nigh the terrace'southward go out. Your lancer can wait by the gate and leash it in for DPS to impale.

    TERA Palmarek

    Several jiteleth iskaragards likewise spawn, forth with 3 mystral obelisks that spawn their ain iskaragards. Kill the palmarek chop-chop or you'll drown in iskaragards.

    Head up to the next terrace. When you destroy the seeker shard, it spawns an eldritch priest and a karmiir guardian near the exit. The key mob, however, is the infernal cunae that spawns in the center of the terrace.

    TERA Infernal Cunae

    The cunae doesn't actually assail or summon minions, and the eldritch priest drops some decent accessories, so yous may want to kill the priest first. Stun the priest if you tin, since he summons a second guardian when he spots you. The fastest manner to the side by side platform is to tank the priest and guardians while your DPS destroys the cunae.

  • x. Round and Round They Go—The Third Trial

    Load up on crystals and head to the third trial terrace. This is another randomized boss fight: Aileak (a fimbrilisk), General Crosendi (an ossugon), or Zelvictus (a dragon).

    Aileak TERA Aileak

    Aileak is a high-powered fimbrilisk. Respect the power, but handle it the way you'd handle any fimbrilisk. It's fast—spotter out for pounces and slashes, and when you're in range, scout out for breath attacks.

    Crosendi TERA Crosendi

    Full general Crosendi is big, armored, and aroused. He'south too unpredictable. Casters should stay well out of reach of his sword. Crosendi's rage buff boosts his power 35 percent, and he has an endless supply of minions. Have a second tank or DPS pull the minions while anybody else attacks the general.

    Zelvictus TERA Zelvictus

    Yes, a dragon. Zelvictus looks like a cross between a dracoloth and a fimbrilisk, and it has its own unique attacks.

    Zelvictus's default gore attack is only average, but watch out when it rears its head back, marker a special attack. Its blazing breath lights yous on burn—a 30-second DOT debuff. It can likewise spit an explosive gout of flame, leaping articulate of attackers and blasting them at the same time.

    In melee, its spin attack knocks down anyone inside its long reach. If you're behind information technology, sentinel out for that lashing tail. Zelvictus can besides launch spikes from its tail against targets in front, or from its back to strike anyone nearby. The spikes inflict a DOT debuff that slows movement and wellness regeneration.

    TERA Zelvictus

    Plus the spikes do plenty harm to impale robed characters instantly and badly wound anyone else. Watch closely and be set to motility.

  • eleven. Rage Against the Machines

    The side by side two terraces are more warm-ups. First is Feradrus, an elite berserker leading a squad of imps. They're all decorated enough with drill training that they won't find you lot if you lot sneak past. Keep moving if they do notice you—they autumn back later you reach the next terrace.

    TERA Feradrus

    If yous fight, be ready for Fedarus'southward twin, Caeladnus, to announced with another squad of imps. Once the brothers are dead, buff crystals spawn on the terrace. The next terrace's seeker shard calls more elite constructs—either a necarus or a magus, each with a smaller minion.

    TERA Feradrus

    The dread necarus or nurprimus magus are the key mobs here: kill them and everyone else despawns. Don't take too long, though, or they summon reinforcements.

    Be really careful where you line upwards your party. The shard also summons a ring of dispersus pylons, whose rotating beams knock you flat if they striking you.

    TERA Saleron's Pylon

    Y'all can find safety space at the terrace'due south edge and centre, simply moving between them is unsafe—your opponents drop fireblast attacks on prone targets, and two blasts kill annihilation merely a tank.

  • 12. End of an Emprise—The Final Trial

    Use the crystals on the adjacent landing—this is the final stage of Saleron's challenge. When you break the seeker stone, you confront one of three dracoloths: Adryssir, Mektryssir, or Valtryssir. All three are powerful and have unusual abilities for dracoloths.

    TERA Dracoloths

    When enraged, each dracoloth inflicts a unique debuff. Adryssir strips your will then that you briefly flee the fight. Mektryssir's talons crusade festering wounds that cut your HP regeneration. Valktryssir'south potent poisonous substance DOT also makes you lot toxic to any political party members who stand near you. Valktryssir's debuff tin can't be removed, either—information technology has to run its course.

    Set up for a very mobile fight: these dracoloths fly, tumble, pounce, charge, and even burrow to get at you. When your target reaches 70 percent wellness, it'll summon a ring of dispersus pylons around the loonshit. At xxx percent, the dracoloth summons even more pylons, ringing you tightly into the center of the terrace.

    Dracoloths aren't subtle. Unless they're smacking someone behind them with their tails, the damage goes straight ahead. If the dracoloth is looking at y'all, get ready to duck.

    When you become the dracoloth to around 50 percent health, spotter for a bulletin, "Someone has stolen a key from the Talon of Saleron."

    The moment this message appears, a caiman with a big backpack spawns in the centre of the field. Impale information technology within 10 seconds to unlock a bonus run across. More on that below.

    TERA Caiman

    Once you kill the dracoloth, Torsten appears. Give him the soul stone you won to become a piece of Saleron'due south ancient slate and the cardinal that activates it. Use the slate and assemble the energy it contains. Now that yous have the aboriginal slate, a teleportal back to the Ebon Span spawns on the terrace.

  • 13. …Or Is It?

    However, if y'all killed the caiman during the terminal fight, you'll find a second teleportal nearby that the caiman's key unlocks. Notice that actress terrace on the sky garden map? That's Saleron's Secluded Terrace, a special expanse and not office of the test.

    If Saleron's test wasn't plenty for you—or you simply want more boodle—you can go to the real terminal terrace to confront…

    Laknerus

    Patently Saleron worried his tests might be too difficult: he held back his almost powerful dracoloth. Laknerus is large, aroused, and very dangerous. It also drops the all-time loot in the instance.

    TERA Laknerus

    Laknerus isn't graceful, but it is powerful. Similar Zelvictus, it breathes eldritch flames that light yous on burn down, doing DOT and debuffing you because…you're on fire.

    Like nigh dracoloths, Laknerus is understandably proud of its power and flies into a rage if insulted. Unfortunately, you can insult it by beating information technology in a off-white fight. If Laknerus starts mouthing off, lookout man out! Information technology will wing into the air, circle the field, and land with a 20 percent vitrify to its power. It's not that bad if it happens once, but the vitrify stacks with itself—infinitely.

    Fortunately you can interrupt Laknerus's tantrum before the buff activates if you're quick. Stun it. Ternion it. Sleep it. Merely don't allow it become into the air, or the fight can quickly get away from you lot.

  • 14. Out of the Garden

    Once you lot impale Laknerus, teleport dorsum to the previous terrace and use the regular teleportal to render to the Ebon Span. Talk to Saleron, who'due south impressed enough past your efforts to grant a continuing invitation dorsum to his garden whenever you'd like.

    A word nearly loot: some of the mobs in Saleron'south Sky Garden driblet special trial badges yous can merchandise to Trilom, a vendor in Elenea, for superior gear. One trip won't net enough badges to purchase much, but they're a skilful reason to come back to the dungeon.

    Only ane quest (Saleron's Invitation, repeatable quest from Torsten, max level 59) leads back into the instance, only yous tin can utilise Case Matching to return as well. Remember: each fourth dimension you come back, the random bosses are dissimilar. Saleron's Heaven Garden is ever a lovely and exciting place for a stroll.

  • mitchelltherstion.blogspot.com

    Source: http://tera4you.blogspot.com/2014/02/salerons-sky-garden-guide.html

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